Summons and the battle sprite definitions of the enemy classes.
BattleUnit, a party member's or enemy's battle state, with the elements, abilities and actions it use...
The definitions of characters, classes, Djinn and enemies, and a level up's result.
Character numbers, with each character's Japanese name.
The edition's language, for C to compare (LANGUAGE == LANGUAGE_GERMAN).
Public interfaces to the engine's code banks.
const struct SummonDefinition gSummon_DefinitionTable[]
s16 gDjinn_ElementSprites[]
const struct EnemyDefinition gEnemy_Definitions[]
s16 gCharacter_SpriteTable[]
const struct DjinnDefinition gDjinn_DefinitionTable[]
struct BattleAct gBattleAction_DefinitionTable[]
const u8 gCharacter_ElementGroupTable[]
s16 gCharacter_ChildSpriteTable[]
s32 gOwner_FourColumnValues[]
u8 gItem_ArtifactSlotTable[]
const s16 gElement_PowerResistCurve[5][2]
struct PresetValues gEnemy_ElementPresetTable[]
struct ItemDefinition gItem_DefinitionTable[]
u32 gCharacter_LevelExpTable[]
Items: their definitions, types, flags and effects.
PresetValues, a row of preset values.
An ability's definition, a row of gBattleAction_DefinitionTable: its targeting, kind,...
A Djinni: its ability and the stat bonuses it gives while set.
An enemy's definition: its level and stats, items, element preset, the actions it chooses from and it...
An item's definition: its price, type, who can equip it, its bonuses and unleash, its effects and the...
An enemy's element preset in gEnemy_ElementPresetTable: the element it attacks with,...
A summon: its name's message and the Djinn of each element it needs.
The integer types, TRUE, UNUSED and the fixed-address macros.