Alchemy
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preset_table.h

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1#ifndef GUARD_PRESET_TABLE_H
2#define GUARD_PRESET_TABLE_H
3
4/// @file
5/// PresetValues, a row of preset values.
6
7#include "types.h"
8
9/// An enemy's element preset in gEnemy_ElementPresetTable: the element it
10/// attacks with, its level in each element, and its base power and resistance
11/// in each element as packed halfword pairs.
16};
17
18#endif
An enemy's element preset in gEnemy_ElementPresetTable: the element it attacks with,...
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14
unsigned char u8
Definition types.h:11