A field scene and what plays in it.
More...Directories | |
| object | |
| psynergy_effects | |
Files | |
| battle_cue.c | |
| colorfx.c | |
| fxdata.c | |
| Effect tables: object scripts, curves and lookup tables of the object bank. | |
| object.c | |
| The field object: the main loop and scene changes, random encounters, a field scene's actors, the leader's steps and the requests they raise, the scene's events, using items and Psynergy on the field, the map's markers, and the window transitions and colour buffer that the field and battles share. | |
| object_internal.h | |
| What every part of object.c shares: its includes and the macros and types more than one part uses. | |
| psynergy_effects.c | |
| The field Psynergy and event object: the commands scene scripts run (waits, items, questions, destinations, actors, messages and the camera), moving on the field (views, jumps and climbing), the field's weather and wavy backgrounds, Djinn joining the party, each field Psynergy's effect, the effect slots its particles use, and the world map screen. | |
| psynergy_effects_internal.h | |
| What every part of psynergy_effects.c shares: its includes and the macros and types more than one part uses. | |
| zonedata.c | |
A field scene and what plays in it.
Guide: Field objects