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battle_cue.c

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2#include "types.h"
3
4/// Battle music: each song as 0x8000 | song, followed by the encounters that
5/// use it as (zone << 4) + slot, ended by 0 (BattleFx_SelectBattleCue).
7 0x8036, 0x0620, 0x8035, 0x0621, 0x0545, 0x8034, 0x0240, 0x0351, 0x0353,
8 0x0355, 0x03e3, 0x0624, 0x0626, 0x0627, 0x03f0, 0x03f1, 0x03f2, 0x03f3,
9 0x0540, 0x0541, 0x0542, 0x0543, 0x0544, 0x804c, 0x0480, 0x0481, 0x0482,
10 0x0483, 0x0484, 0x0485, 0x8033, 0x00c4, 0x0242, 0x8032, 0x0000,
11};
const u16 gEncounter_BattleMusic[35]
Battle music: each song as 0x8000 | song, followed by the encounters that use it as (zone << 4) + slo...
Definition battle_cue.c:6
The integer types, TRUE, UNUSED and the fixed-address macros.
unsigned short u16
Definition types.h:13