The field Psynergy and event object: the commands scene scripts run (waits, items, questions, destinations, actors, messages and the camera), moving on the field (views, jumps and climbing), the field's weather and wavy backgrounds, Djinn joining the party, each field Psynergy's effect, the effect slots its particles use, and the world map screen. More...
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The field Psynergy and event object: the commands scene scripts run (waits, items, questions, destinations, actors, messages and the camera), moving on the field (views, jumps and climbing), the field's weather and wavy backgrounds, Djinn joining the party, each field Psynergy's effect, the effect slots its particles use, and the world map screen.
psynergy_effects_internal.h holds the includes and the macros, types and inline helpers more than one part uses; the code is in the files under psynergy_effects/, included here in ROM order, each opening with what it holds (head -2 psynergy_effects/*.c). The ROM shows one object; the parts are ours, cut where one family ends and the next begins.
A field Psynergy reaches its effect through its field kind, the type column of games/tbs/src/game/actions.tsv; dispatch.c runs the kind's handlers.
README.md in this folder gives the words, prefixes and spellings the parts share.
Definition in file psynergy_effects.c.