|
| | actors.c |
| | The party's sprites, placing a scene's actors, and the actor table.
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| | color.c |
| | The colour buffer: palettes moved toward target colours.
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| | encounter.c |
| | Random encounters, and each scene's music, place name and backdrop.
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| | events.c |
| | Finding and running a scene's events: talking, touching, searching.
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| | fade_overlay.c |
| | The fade overlay drawn on the ground beside an actor.
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| | field_fx.c |
| | Showing a found item, and Reveal's sparkles on hidden things.
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| | items.c |
| | Using an item on the field.
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| | markers.c |
| | The map's markers: chests and Psynergy stones.
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| | palette_editor.c |
| | The debug palette editor.
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| | psynergy.c |
| | Using Psynergy on the field.
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| | run_scene.c |
| | Running a field scene until the party leaves it, and its entrance.
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| | scene.c |
| | Scene changes: exits, returns from battle, the main loop, entering.
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| | speakers.c |
| | Speaker definitions: portraits and idle lines by sprite.
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| | step.c |
| | Field requests and each step of the leader: exits, encounters, damage.
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| | targets.c |
| | The actor a field action aims at, and the helpers that follow it.
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| | transition.c |
| | Window transitions and dissolves between scenes.
|