Alchemy
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object Directory Reference

Files

 
actors.c
 The party's sprites, placing a scene's actors, and the actor table.
 
color.c
 The colour buffer: palettes moved toward target colours.
 
encounter.c
 Random encounters, and each scene's music, place name and backdrop.
 
events.c
 Finding and running a scene's events: talking, touching, searching.
 
fade_overlay.c
 The fade overlay drawn on the ground beside an actor.
 
field_fx.c
 Showing a found item, and Reveal's sparkles on hidden things.
 
items.c
 Using an item on the field.
 
markers.c
 The map's markers: chests and Psynergy stones.
 
palette_editor.c
 The debug palette editor.
 
psynergy.c
 Using Psynergy on the field.
 
run_scene.c
 Running a field scene until the party leaves it, and its entrance.
 
scene.c
 Scene changes: exits, returns from battle, the main loop, entering.
 
speakers.c
 Speaker definitions: portraits and idle lines by sprite.
 
step.c
 Field requests and each step of the leader: exits, encounters, damage.
 
targets.c
 The actor a field action aims at, and the helpers that follow it.
 
transition.c
 Window transitions and dissolves between scenes.