Alchemy
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psynergy_effects Directory Reference

Files

 
actor_commands.c
 Event commands on actors: placing, moving and animating them.
 
actor_motion.c
 Actor scripts: moving, turning and the built-in actions.
 
arcs.c
 The swelling arcs over the caster.
 
avoid.c
 Avoid.
 
camera.c
 The event camera.
 
carry.c
 Carry: two hands lift the target, move it with the d-pad and drop it.
 
catch.c
 Catch.
 
climbing.c
 Jumping and climbing on the field.
 
cloak.c
 Cloak.
 
context.c
 An actor's screen position, the encounter transition, context effects.
 
dispatch.c
 Running a field Psynergy by its kind, and helpers its effects share.
 
djinni.c
 A Djinni's hop before its battle, joining the party, the effect slots.
 
douse.c
 Douse.
 
effect_slot.c
 Effect slots: the particles Psynergy effects move and draw.
 
events.c
 Event commands: waits, received items, questions and destinations.
 
force.c
 Force.
 
frost.c
 Frost.
 
growth.c
 Growth.
 
halt.c
 Halt.
 
jupiter.c
 A Jupiter Djinni joining the party.
 
lift.c
 Lift.
 
mars.c
 A Mars Djinni joining the party.
 
mercury.c
 A Mercury Djinni joining the party.
 
messages.c
 Messages shown at an actor, and the speaker's voice.
 
mind_read.c
 Mind Read: scanline waves, shifting colours and flowing particles.
 
move.c
 Move: a hand pushes the target, steered with the d-pad.
 
ply.c
 Ply.
 
requests.c
 Battles and destinations an event requests, and the queued sound.
 
retreat.c
 Retreat.
 
reveal.c
 Reveal.
 
setup.c
 An effect's work: setting it up, its caster and target, cleaning up.
 
venus.c
 A Venus Djinni joining the party.
 
view.c
 The view bounds, zoom transitions and objects linked to an actor.
 
wave_scroll.c
 The wavy background: scanline scroll offsets fed by HBlank DMA.
 
weather.c
 Ground particles, motes, sparkles and lightning on the field.
 
whirlwind.c
 Whirlwind.
 
world_map.c
 The world map screen: place markers, the cursor and the place name.