Alchemy
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field Directory Reference

Files

 
a9_motion.h
 Declares nothing of its own: it only includes edition.h and render_input.h.
 
animspr.h
 Animated sprites: their layers, frames and colour modes, and the resource slots they draw from.
 
colosso_gauge.h
 The Colosso race gauge's sprites and work.
 
effect_step.h
 EffectStep and EffectPosition, the positions effects move through.
 
event_work.h
 EventWork, the running scene's event work.
 
facing_object.h
 FacingObject, the view of an object that turns to face a target.
 
field.h
 The field engine's shared routines, globals and object scripts.
 
field_coordinate.h
 FieldCoordinate, a position on the field.
 
mapcopy.h
 Declares nothing of its own: it only includes edition.h and types.h.
 
objdisp.h
 The object dispatcher's forward declaration.
 
perspective.h
 The world map's perspective view work.
 
script.h
 The field object script interpreter and the operands its commands read.
 
script_object_runtime.h
 ScriptObjectRuntime, the work of an object a script moves.