Alchemy
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character_ids.h

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1#ifndef CHARACTER_IDS_H
2#define CHARACTER_IDS_H
3
4/// @file
5/// Character numbers, with each character's Japanese name.
6
7#define ISAAC 0 ///< Robin
8#define GARET 1 ///< Jerald
9#define IVAN 2 ///< Ivan
10#define MIA 3 ///< Mary
11#define FELIX 4 ///< Garcia
12#define JENNA 5 ///< Jasmine
13#define SHEBA 6 ///< Sheba
14#define PIERS 7 ///< Picard
15
16#define BATTLE_CHARACTER(no) (300 + (no)) ///< the character's battle sprite
17
18/// The childhood sprites, shown while flag 32 is set; the eight party
19/// members' sprites share their character numbers
20#define ISAAC_CHILD 18
21#define GARET_CHILD 19
22
23/// Portrait numbers
24#define FACE_ISAAC_CHILD 56
25#define FACE_GARET_CHILD 57
26
27#endif