Alchemy
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west_lunpa_cave.h

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1#ifndef ALCHEMY_WEST_LUNPA_CAVE_H
2#define ALCHEMY_WEST_LUNPA_CAVE_H
3
4#include "types.h"
5#include "ability_ids.h"
6#include "field_event.h"
7#include "field_scene.h"
8#include "flags.h"
9#include "songs.h"
10
15};
16
21};
22
24
31};
32
40};
41
46};
47
48enum { PUDDLE_ANIM_FROZEN = 5 };
49
51
58};
59
65};
66
109};
110
120};
121
123
125
130};
131
142};
143
149};
150
151#endif
Ability numbers, named from the English release.
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
The scene table formats: entrances, exits, placements and events, and the macros that write them.
@ ACTOR_FIRST_PLACED
Game flags, named where their meaning is shown.
@ ACTOR_BUNZA
Definition kalay.c:72
@ ACTOR_HAMMET
Definition kalay.c:71
Song and sound effect ids, indices into gSound_SongTable.
@ CAVE_ENTRANCE_FROM_LUNPA
Definition lunpa.h:59
@ SPRITE_PUDDLE
Definition lunpa.h:137
RecognitionLine
Definition lunpa.h:160
@ ACTOR_HIDDEN_PUDDLE
Definition lunpa.h:103
@ LUNPA_ENTRANCE_FROM_CAVE
Definition lunpa.h:17
CaveExit
@ CAVE_EXIT_BY_WAGON
@ CAVE_EXIT_TO_WORLD_MAP
@ CAVE_EXIT_TO_LUNPA
CaveActor
@ ACTOR_NORTH_PUDDLE
@ ACTOR_SOUTH_PUDDLE
@ ACTOR_GATE_PUDDLE
CaveEntrance
@ CAVE_ENTRANCE_FROM_WORLD_MAP
@ CAVE_ENTRANCE_THIRD
WarningLine
@ WARNING_MIA_ASKS_ABOUT_BUSINESS
@ WARNING_BUNZA_CANNOT_WAIT
@ WARNING_IVAN_ASKS_IF_STAYING
@ PUDDLE_ANIM_FROZEN
DepartureLine
@ DEPARTURE_BUNZA_SETS_OFF
@ DEPARTURE_HAMMET_LONGS_FOR_LAYANA
@ DEPARTURE_GARET_HEADS_FOR_KALAY
@ DEPARTURE_IVAN_THINKS_OF_LAYANA
@ RECOGNITION_BUNZA_NAMES_HAMMET
@ RECOGNITION_BUNZA_KNOWS_VOICE
@ RECOGNITION_HAMMET_NAMES_BUNZA
@ RECOGNITION_HAMMET_CALLS_OUT
ReunionLine
@ REUNION_HAMMET_THANKS_PARTY
@ REUNION_GARET_ASKS_ABOUT_CAVE
@ REUNION_BUNZA_RECALLS_ADVICE
@ REUNION_BUNZA_MEANS_WISDOM
@ REUNION_BUNZA_IS_GLAD
@ REUNION_IVAN_ASKS_ABOUT_SERVING
@ REUNION_BUNZA_DISCOURAGES_FIGHT
@ REUNION_HAMMET_ON_SELLING
@ REUNION_HAMMET_STARTLED_BUNZA
@ REUNION_GARET_QUESTIONS_IVAN
@ REUNION_BUNZA_AGREES_NOT_TO_FIGHT
@ REUNION_MIA_PRAISES_BUNZA
@ REUNION_BUNZA_KNEW_OF_PRISON
@ REUNION_BUNZA_AVOIDED_LUNPA
@ REUNION_HAMMET_ON_APPEARANCES
@ REUNION_HAMMET_CREDITS_IVAN
@ REUNION_HAMMET_PRAISES_BUNZA
@ REUNION_GARET_ASKS_ABOUT_ENTRY
@ REUNION_MIA_ASKS_WHY_BUNZA_STILL_CAME
@ REUNION_GARET_ASKS_TO_FIGHT
@ REUNION_IVAN_EXPLAINS_COMMOTION
@ REUNION_BUNZA_MENTIONS_COMMOTION
@ REUNION_IVAN_CREDITS_LEADER
@ REUNION_GARET_ASKS_WHY_BUNZA_CAME
@ REUNION_BUNZA_ASKS_ABOUT_RELEASE
@ REUNION_MIA_ASKS_ABOUT_TRADE
@ REUNION_BUNZA_FEARS_CAPTURE
@ REUNION_IVAN_ON_FATE
@ REUNION_MIA_ON_GATE
@ REUNION_MIA_URGES_ESCAPE
@ REUNION_BUNZA_WARNS_OF_SEARCH
@ REUNION_BUNZA_ON_UNPLEASANT_PLACES
@ REUNION_IVAN_ASKS_WHY
@ REUNION_BUNZA_CALLS_IT_CHANCE
@ REUNION_IVAN_CREDITS_EVERYONE
@ REUNION_BUNZA_LINKS_COMMOTION
@ REUNION_IVAN_WANTS_STEALTH
@ REUNION_BUNZA_WAS_REFUSED
@ REUNION_BUNZA_HAD_TO_KNOW
@ REUNION_BUNZA_HID
@ REUNION_HAMMET_THANKS_IVAN
FarewellLine
@ FAREWELL_IVAN_REASSURES
@ FAREWELL_HAMMET_LETS_IVAN_GO
@ FAREWELL_BUNZA_SAYS_GOODBYE
@ FAREWELL_MIA_STAYS
@ FAREWELL_MIA_HOPES_FOR_SAFETY
@ FAREWELL_GARET_STAYS
@ FAREWELL_GARET_MOVES_ON
@ FAREWELL_IVAN_STAYS
@ FAREWELL_GARET_SIGHS
CaveTrigger
@ TRIGGER_LOWERING_SWITCH
@ TRIGGER_BUNZA_HIDING_PLACE
@ TRIGGER_LUNPA_PASSAGE
@ TRIGGER_RAISING_SWITCH
@ TRIGGER_WORLD_MAP_PASSAGE
SightingLine
@ SIGHTING_GARET_ASKS_WHAT_ELSE
@ SIGHTING_MIA_SAW_SOMETHING
@ SIGHTING_GARET_WILL_FIGHT
@ SIGHTING_IVAN_ASKS_IF_FOUND
@ SIGHTING_GARET_SAW_SOMEONE
@ WORLD_MAP_ENTRANCE_FROM_CAVE
CaveSprite
@ SPRITE_BUNZA
@ SPRITE_HAMMET
@ GATE_PILLAR_PRIORITY
@ PLAN_BUNZA_HAS_WAGON
@ PLAN_BUNZA_OFFERS_RIDE
@ PLAN_IVAN_DOUBTS_WAGON
@ PLAN_BUNZA_REASSURES
@ PLAN_HAMMET_ASKS_PLAN
@ PLAN_BUNZA_IS_UNSUSPECTED
@ PLAN_MIA_ASKS_ABOUT_WAGON
@ PLAN_GARET_AGREES
ConfusionLine
@ CONFUSION_GARET_ASKS_AGAIN
@ CONFUSION_IVAN_IS_CONFUSED
WagonLine
@ WAGON_BUNZA_LEADS_THE_WAY
@ WAGON_GARET_ASKS_TO_RIDE
The integer types, TRUE, UNUSED and the fixed-address macros.