12#define NULL ((void *)0)
55#define EVENT_WORK_1F4 (*(s32 *)((u8 *)gEventWork + 0x1f4))
The edition's language, for C to compare (LANGUAGE == LANGUAGE_GERMAN).
Field effects, their scripts and the flags that spawn them.
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
The scene table formats: entrances, exits, placements and events, and the macros that write them.
Game flags, named where their meaning is shown.
TolbiActor
Actors, numbered in the order of the placement table from 8.
@ TOLBI_MISSING_PERSON_POSTER
@ TOLBI_PLAYER_COPY
copies the leader's sprite priority every frame
@ TOLBI_SCALPER
Sleeps under the archway during the festival; on finals day he sells seats.
@ TOLBI_FATHER
A family at the festival: the father, the mother and their child, who cries for sweets.
TolbiMapObject
Map objects the party can search.
@ KID_TALKING
set while the party talks to this child
@ KID_CHASES_YOUNGER
set on the older brother, who runs after actor 17
The window state the running children consult before they widen their stopping range.
u8 unknown[RENDER_MODE_OFFSET]
Values that differ by patch level or language, chosen once for their code.
#define RENDER_MODE_OFFSET
The integer types, TRUE, UNUSED and the fixed-address macros.