25 u8 *scene = globals[0];
26 u8 *workspace = globals[12];
33 if ((*flags & 1) != 0) {
50 if ((*flags & 2) != 0) {
struct FieldActor * Object_GetById(s32 actor)
Returns an actor, or NULL if it does not exist.
Field objects and actors, and the scene transition styles.
s32 Vault_StopIfFacingNear(struct FieldActor *actor, struct FieldActor *target, s32 range, s32 force)
Stops the actor (paused, mode 1) when the target is nearer than range pixels and lies ahead of it,...
A field actor: a person or thing on the field with a position, motion toward a target,...
s16 timer
The parameter its action script reads (a follow distance or an angle to face), the player's frames to...
#define RENDER_MODE_OFFSET
The integer types, TRUE, UNUSED and the fixed-address macros.
An object on the field, read as an actor or as an effect.
static s32 Vault_UpdateWalkingVillager(union FieldObject *fieldObject)