11 256, 256, 260, 266, 274, 284, 294, 306,
12 320, 332, 344, 354, 364, 372, 378, 382,
13 384, 382, 378, 372, 364, 354, 344, 332,
14 320, 306, 294, 284, 274, 266, 260, 256,
19 -15, -28, -36, -40, -36, -28, -15, 0,
24 0, 1, 2, 3, 2, 1, 0, 0, 0, -1, -2, -3, -2, -1, 0, 0,
31 31, 30, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17, 16,
32 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0,
33 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
34 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
35 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
36 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
37 0, 3, 5, 8, 10, 13, 16, 18, 21, 23, 26, 28, 31, 34, 36, 39,
38 41, 44, 47, 49, 52, 54, 57, 60, 62,
68 0x29, 0x2a, 0x2b, 0x0b, 0x0b, 0x0b, 0x00, 0x00,
Character numbers, with each character's Japanese name.
#define FACE_ISAAC_CHILD
Portrait numbers.
#define ISAAC_CHILD
The childhood sprites, shown while flag 32 is set; the eight party members' sprites share their chara...
const u8 gPaletteGlow_WaveTable[121]
The window colour wheel: one colour channel's level (0 to 31) over 96 hue steps.
const s8 gUi_BounceScalesTail[8]
Nothing in the game reads these eight offsets.
const u8 gOptionMenu_HuePresets[6]
The window colour presets SELECT cycles through on the option screen: the colour (hue) and the bright...
const s8 gOptionMenu_SleepFrames[2]
const s8 gMenu_CursorBobOffsets[16]
The selection cursor's bob: a 16-step wave of up to 3 pixels each way.
const u8 gOptionMenu_BrightnessPresets[6]
const s16 gPortrait_SpriteMap[100]
{sprite, portrait} pairs of the other speakers, ending in -1: portrait n of this list is portrait 128...
const u16 gUi_BounceScales[32]
A sprite's pulse, as a scale where 256 is its normal size: it swells to 1.5 times and back over 32 st...
const s8 gMenu_WorkspaceIconFrames[8]
The sprite frame of each entry's icon in the system menu (Save your quest, Sleep, Change settings,...
const s8 gOptionMenu_SpeechFrames[2]
const s16 gPortrait_CharacterMap[20]
{character, portrait} pairs of the playable characters, ending in -1.
const s8 gOptionMenu_SpeedFrames[3]
The option screen's sprite frames for each setting's choices: message speed Slow, Normal and Fast; Sp...
The integer types, TRUE, UNUSED and the fixed-address macros.