Alchemy
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field Directory Reference

Files

 
animation.c
 Sprites, their animation layers and the resource slots they draw from.
 
decompress.c
 LZ decompression.
 
map_animation.c
 Timed map effects: tile animation, the blend script, palette cycles.
 
map_layers.c
 Layered maps: loading, drawing and scrolling, and copying cells.
 
object_camera.c
 The object cameras, which place every object's sprite each frame.
 
object_motion.c
 Object motion, each frame, and the first object script commands.
 
objects.c
 Field objects: the object pool, dissolving sprites, starting scripts.
 
player_control.c
 Player control: the configured keys and moving objects by the pad.
 
script_commands.c
 Object script commands: waits, jumps, flags, moves and work values.
 
sprite_draw.c
 Drawing sprites: composing their layers and placing them on screen.
 
sprite_viewer.c
 A debug sprite viewer.
 
terrain.c
 Terrain: ground heights and the collision of cells and the world map.
 
view.c
 Screen shake, the copied BG row drawer and the ground plane scanlines.
 
world_map.c
 The world map: its perspective view, its tiles, and the still picture of the view BG1 shows while a menu or event runs.