Alchemy
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world_map_resources.c

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1/// @file
2/// World map graphics: a palette and five tile sets for each of its two looks.
3
4#include "field.h"
5#include "resource_ids.h"
6#include "types.h"
7
8/// Each set is a palette and five tile sets; WorldMap_LoadGraphics takes the
9/// second set when the cell it loads at has terrain kind 21, and keeps the
10/// set's row in the perspective work's resources. Not const: the loader reads
11/// it through a u32 *.
13 {
20 },
21 {
28 },
29};
Resource numbers, named where their contents are known.
char ResourceId_WorldMapTilesI
char ResourceId_WorldMapTilesG
char ResourceId_WorldMapTilesF
char ResourceId_WorldMapTilesA
char ResourceId_WorldMapPaletteA
char ResourceId_WorldMapTilesC
char ResourceId_WorldMapTilesH
char ResourceId_WorldMapTilesE
char ResourceId_WorldMapPaletteB
char ResourceId_WorldMapTilesJ
char ResourceId_WorldMapTilesB
char ResourceId_WorldMapTilesD
The integer types, TRUE, UNUSED and the fixed-address macros.
unsigned int u32
Definition types.h:15
u32 gWorldMap_GraphicsResources[2][6]
Each set is a palette and five tile sets; WorldMap_LoadGraphics takes the second set when the cell it...