21 column = fixedX >> 20;
22 row = leaderAgain->
z.
fixed;
26 if ((
u32)column <= 1 && row > 40 && row <= 42) {
struct FieldActor * Object_GetById(s32 actor)
Returns an actor, or NULL if it does not exist.
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
void Engine_GameFlagSet(s32 flag)
void Engine_GameFlagClear(s32 flag)
Field objects and actors, and the scene transition styles.
Game flags, named where their meaning is shown.
#define FLAG_SCENE_TEMP_50
A field actor: a person or thing on the field with a position, motion toward a target,...
union FieldCoordinate x
16.16 fixed-point pixels
union FieldCoordinate z
16.16 fixed-point pixels
The integer types, TRUE, UNUSED and the fixed-address macros.
s32 fixed
16.16 fixed-point pixels
static void Vault_UpdateBoneProximityFlag(void)
Prevents the bone giver offering another Bone while the leader stands beside the one on the floor.