Vault's interiors, before and after the thieves are caught: whether the leader stands beside the Bone on the floor, which the scenes' event tables test through FLAG_SCENE_TEMP_50. More...
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Functions | |
| static void | Vault_UpdateBoneProximityFlag (void) |
| Prevents the bone giver offering another Bone while the leader stands beside the one on the floor. | |
Vault's interiors, before and after the thieves are caught: whether the leader stands beside the Bone on the floor, which the scenes' event tables test through FLAG_SCENE_TEMP_50.
Definition in file vault_spotflag.h.
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static |
Prevents the bone giver offering another Bone while the leader stands beside the one on the floor.
Each scene adds this callback in the bone giver's house after the thieves are jailed. FLAG_SCENE_TEMP_50 records proximity for the talk-event table.
Definition at line 14 of file vault_spotflag.h.
Referenced by Scene_Initialize(), and Vault_UpdateBoneProximityFlag().