1#ifndef ALCHEMY_UNIT_SCENE_VAULT_INTERIORS_H
2#define ALCHEMY_UNIT_SCENE_VAULT_INTERIORS_H
const struct ScenePlacement * Scene_GetPlacements(void)
const struct SceneEntrance * Scene_GetEntrances(void)
const struct SceneEvent * Scene_GetEvents(void)
const u32 * Scene_GetExits(void)
Both scenes share one exit table.
const struct SceneRegion * Scene_GetRegions(void)
s32 Scene_Initialize(void)
Sets up whichever scene is being entered and runs its arrival events.
The field's runtime work: map cells, scene records and regions, map markers and FieldWork.
The scene table formats: entrances, exits, placements and events, and the macros that write them.
STATIC_ASSERT, a compile-time check that emits nothing.
#define STATIC_ASSERT(condition)
C89 permits repeated extern declarations of the same array.
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.
s32 gVaultInteriors_PairScriptG[]
struct SceneEntrance gVaultInteriors_Entrances[]
s32 gVaultInteriors_PairScriptM[]
s32 gVaultInteriors_PairScriptR[]
s32 * gVaultInteriors_IdleActions[]
s32 gVaultInteriors_PairScriptK[]
s32 gVaultInteriors_PairScriptJ[]
s32 gVaultInteriors_PairScriptC[]
struct SceneEvent gVaultInteriors_Events[]
s32 gVaultInteriors_FirstThiefEntryScript[]
s32 gVaultInteriors_VaultScriptD[]
s32 gVaultInteriors_ActionTable[]
s32 gVaultInteriors_VaultScriptA[]
s32 gVaultInteriors_PairScriptH[]
s32 gVaultInteriors_PairScriptO[]
s32 gVaultInteriors_VaultScriptC[]
s32 gVaultInteriors_PairScriptE[]
struct SceneEvent gVaultInteriors_AtticEvents[]
s32 * gVaultInteriors_ResponseScripts[]
s32 gVaultInteriors_PairScriptI[]
s32 gVaultInteriors_PairScriptD[]
s32 gVaultInteriors_PairScriptQ[]
struct ScenePlacement gVaultInteriors_AtticPlacements[]
s32 gVaultInteriors_VaultScriptE[]
struct SceneRegion gVaultInteriors_Regions[]
s32 gVaultInteriors_VaultScriptB[]
s32 gVaultInteriors_SecondThiefEntryScript[]
s32 gVaultInteriors_PairScriptP[]
s32 gVaultInteriors_PairScriptL[]
struct SceneEvent gVaultInteriors_EventsAfterThieves[]
u32 gVaultInteriors_Exits[]
struct VaultInteriorsStop gVaultInteriors_Stops[]
s32 gVaultInteriors_PairScriptA[]
s32 gVaultInteriors_PairScriptN[]
s32 gVaultInteriors_PairScriptF[]
struct ScenePlacement gVaultInteriors_Placements[]
s32 gVaultInteriors_PairScriptB[]
s32 * gVaultInteriors_StepActions[]