Alchemy
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vale_eruption.h

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1#ifndef ALCHEMY_UNIT_SCENE_VALE_ERUPTION_H
2#define ALCHEMY_UNIT_SCENE_VALE_ERUPTION_H
3
4#include "types.h"
5#include "field_scene.h"
6
8const struct SceneRegion *ValeEruption_GetRegions(void);
9const u32 *ValeEruption_GetExits(void);
11const struct SceneEvent *ValeEruption_GetEvents(void);
19extern struct SceneEvent gValeEruption_Events[];
21
22#endif
The scene table formats: entrances, exits, placements and events, and the macros that write them.
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
Definition field_scene.h:54
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
Definition field_scene.h:81
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14
unsigned int u32
Definition types.h:15
unsigned short u16
Definition types.h:13
const struct SceneEntrance * ValeEruption_GetEntrances(void)
Returns where the party appears: entrance 15 is the path down from the mountain, Mt.
s32 ValeEruption_Initialize(void)
Plays the return from the mountain when the party arrives by entrance 15.
const struct SceneRegion * ValeEruption_GetRegions(void)
u16 gValeEruption_SanctumDoorOpens[]
The sanctum's door, two cells wide, opening in two steps.
u32 gValeEruption_Exits[]
const struct ScenePlacement * ValeEruption_GetPlacements(void)
Returns Garet and the villagers gathered before the sanctum.
struct ScenePlacement gValeEruption_Placements[]
s32 gValeEruption_LeaderWalksDown[]
Isaac walks down from the path to the villagers before the sanctum.
struct SceneEntrance gValeEruption_Entrances[]
s32 gValeEruption_GaretWalksDown[]
Garet follows him, stopping a little above.
struct SceneEvent gValeEruption_Events[]
const struct SceneEvent * ValeEruption_GetEvents(void)
The square has no events of its own: everything happens on arrival.
s32 gValeEruption_EnterSanctum[]
Isaac, then Garet, walk through the sanctum's door.
const u32 * ValeEruption_GetExits(void)
Returns the one exit, into the sanctum (Sanctum's entrance 20), which Event_ReturnFromMtAleph takes.