Alchemy
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menu Directory Reference

Files

 
common.c
 The pieces the menu screens share: windows, the status panel, numbers, icons, the party figures, the hand cursor, paged lists, palettes and the Start watch.
 
djinn.c
 The Djinn menu: its screen, the Djinn list, help, and choosing the Djinn to set, put on standby, give or trade.
 
djinn_figures.c
 FourObjectMotion: the row of four figures the Status and Djinn menus show, placed by a scheduler callback and eased in and out.
 
djinn_preview.c
 Previewing a Djinn change before it is made, the chosen member's status, and the checks that keep the members' Djinn counts even.
 
icons.c
 The stat arrows and the other icons the menus load into VRAM blocks.
 
item.c
 The item menu: the item picker events open, the command loop, the member and item lists, and Use, Equip, Give, Drop, Remove and Details.
 
psynergy.c
 The Psynergy menu: the screen events open, the member and Psynergy lists, targets, and the L and R shortcuts.
 
status.c
 The member chooser and the Status menu: its member row, status page, Psynergy page and equipment page.
 
use.c
 Using an item or Psynergy from the menu: what it does to the party, and the sound it plays.