1#ifndef TOLBI_INTERIORS_H
2#define TOLBI_INTERIORS_H
38#define FACING_NEAREST_CARDINAL(facing) ((u16)(((facing) + 0x2000) & ~0x3fff))
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
The scene table formats: entrances, exits, placements and events, and the macros that write them.
Game flags, named where their meaning is shown.
TolbiInteriorsMapObject
Map objects the party can search.
@ TOLBI_INTERIORS_MEDAL_BARREL
@ TOLBI_INTERIORS_VIAL_BARREL
@ TOLBI_INTERIORS_INN_SIGN
the inn's sign. "Inn Full / No Vacancies"
@ TOLBI_INTERIORS_PIZZA_OVEN
@ TOLBI_INTERIORS_SEAFOOD_PASTA_OVEN
@ TOLBI_INTERIORS_PASTA_OVEN
@ TOLBI_INTERIORS_HIDDEN_MEDAL_BARREL
where the woman hid her find
TolbiInteriorsActor
Actors, numbered in the order of the placement table from 8.
@ TOLBI_INTERIORS_WEAPON_SHOPKEEPER
@ TOLBI_INTERIORS_ANGRY_SAILOR
@ TOLBI_INTERIORS_MEDAL_WOMAN
@ TOLBI_INTERIORS_SAILOR_C
@ TOLBI_INTERIORS_ARMOR_SHOPKEEPER
@ TOLBI_INTERIORS_SAILOR_B
@ TOLBI_INTERIORS_ITEM_SHOPKEEPER
@ TOLBI_INTERIORS_HOST
offers a stay. "Do you want to stay with us?"
@ TOLBI_INTERIORS_WOULD_BE_WARRIOR
The integer types, TRUE, UNUSED and the fixed-address macros.