The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
void Engine_ItemLoadIcon(s32 item)
void Engine_HeapRelease(s32 slot)
s32 Engine_VramLoad(s32 block, s32 size, const void *data)
void * Engine_HeapAllocate(s32 slot, s32 size)
Field objects and actors, and the scene transition styles.
void Vault_PlaceItemIcon(s32 item, s32 fixed_x, s32 fixed_y, s32 fixed_z)
Creates object 22 at the 16.16 position and draws it as the item's icon: the sprite's own animation i...
A field actor: a person or thing on the field with a position, motion toward a target,...
The integer types, TRUE, UNUSED and the fixed-address macros.