Vault's interiors, before and after the thieves are caught: an item lying on the floor, drawn as its menu icon (the Bone, at (568, 16, 672)). More...
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Functions | |
| void | Vault_PlaceItemIcon (s32 item, s32 fixed_x, s32 fixed_y, s32 fixed_z) |
| Creates object 22 at the 16.16 position and draws it as the item's icon: the sprite's own animation is stopped (flags and count 0, 16-colour, palette 0), the object stays put (motionFlags 0), and the icon's tiles, decoded into heap block 17, are loaded into the sprite's VRAM block. | |
Vault's interiors, before and after the thieves are caught: an item lying on the floor, drawn as its menu icon (the Bone, at (568, 16, 672)).
Definition in file vault_itemobj.h.
Creates object 22 at the 16.16 position and draws it as the item's icon: the sprite's own animation is stopped (flags and count 0, 16-colour, palette 0), the object stays put (motionFlags 0), and the icon's tiles, decoded into heap block 17, are loaded into the sprite's VRAM block.
Definition at line 12 of file vault_itemobj.h.
Referenced by Scene_Initialize(), and Vault_PlaceItemIcon().