Ability numbers, named from the English release.
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
void Engine_PsynergyBegin(s32 ability, s32 flags)
void BattleEffect_CleanupSceneObjects(void)
Ends a Psynergy effect: frees the effect slots still in use and, unless another effect is being resol...
void Scene_EndCutscenePsynergy(void)
Ends the cutscene's Psynergy and releases its effect work.
void Scene_BeginCutscenePsynergy(void)
Prepares the effect work and spark tiles of Move (ability 140) for the cutscene's Psynergy.
The integer types, TRUE, UNUSED and the fixed-address macros.