Alchemy
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menu_test.h

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1#ifndef ALCHEMY_DEBUG_MENU_TEST_H
2#define ALCHEMY_DEBUG_MENU_TEST_H
3
4#include "types.h"
5#include "keystate.h"
6#include "owner_state.h"
7#include "owner_value.h"
8#include "game_state.h"
9#include "fx_scene.h"
10#include "field_obj.h"
11#include "text/msg_ids.h"
12
13#include "character.h"
14
15#include "global_cells.h"
16
17void Engine_TaskWait(s32 frames);
18
19#endif
The definitions of characters, classes, Djinn and enemies, and a level up's result.
Field objects and actors, and the scene transition styles.
BattleFxScene, the work of a battle or field Psynergy effect scene, and its arc objects.
GameState, the game's state: play time, coins, the scene and the leader's position,...
The work slots of gWorkSlot, read through their own names.
The keypad state the VBlank interrupt keeps.
Declares nothing of its own: it only includes battle_system.h.
Declares nothing of its own: it only includes types.h, edition.h and farcall.h.
void Engine_TaskWait()
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14