An actor's animated sprite, as far as the pointer to its sprite id. More...
#include <battle_effect_runtime.h>
Data Fields | |
| u8 | unk00 [0x28] |
| s16 * | value28 |
An actor's animated sprite, as far as the pointer to its sprite id.
Definition at line 15 of file battle_effect_runtime.h.
| u8 BattleAnimationState::unk00[0x28] |
Definition at line 16 of file battle_effect_runtime.h.
| s16* BattleAnimationState::value28 |
Definition at line 17 of file battle_effect_runtime.h.
Referenced by BattleFx_GetAnimationValue().