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BattleAnimationState Struct Reference

An actor's animated sprite, as far as the pointer to its sprite id. More...

#include <battle_effect_runtime.h>

Data Fields

u8 unk00 [0x28]
s16 * value28

Detailed Description

An actor's animated sprite, as far as the pointer to its sprite id.

Definition at line 15 of file battle_effect_runtime.h.

Field Documentation

◆ unk00

u8 BattleAnimationState::unk00[0x28]

Definition at line 16 of file battle_effect_runtime.h.

◆ value28

s16* BattleAnimationState::value28

Definition at line 17 of file battle_effect_runtime.h.

Referenced by BattleFx_GetAnimationValue().