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babi_palace.h

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1#ifndef ALCHEMY_UNIT_SCENE_BABI_PALACE_H
2#define ALCHEMY_UNIT_SCENE_BABI_PALACE_H
3
4#include "types.h"
5#include "field_scene.h"
6#include "field_runtime.h"
7
8struct SceneEntrance;
9struct SceneEvent;
10struct ScenePlacement;
11
12const struct SceneEntrance *Scene_GetEntrances(void);
13const struct SceneRegion *BabiPalace_GetRegions(void);
14const u32 *BabiPalace_GetExits(void);
15const struct ScenePlacement *Scene_GetPlacements(void);
16const struct SceneEvent *Scene_GetEvents(void);
22extern struct SceneRegion gBabiPalace_Regions[];
23extern u32 gBabiPalace_Exits[];
31extern struct SceneEvent gBabiPalace_Events2[];
33
34#endif
const struct ScenePlacement * Scene_GetPlacements(void)
const struct SceneEntrance * Scene_GetEntrances(void)
const struct SceneEvent * Scene_GetEvents(void)
s32 BabiPalace_ApplyEntryState(void)
Sets up the scene being entered: the doors, the Cloak Ball on show, and the scenes that play on arriv...
struct SceneRegion gBabiPalace_Regions[]
u32 gBabiPalace_Exits[]
u16 gBabiPalace_DoorCells[]
struct SceneEvent gBabiPalace_EventsColosso[]
struct SceneEvent gBabiPalace_EventsOther[]
struct SceneEvent gBabiPalace_Events2[]
struct ScenePlacement gBabiPalace_PlacementsAfterColosso[]
struct SceneEntrance gBabiPalace_EntrancesOther[]
s32 gBabiPalace_IndigestionScript[]
struct SceneEntrance gBabiPalace_Entrances2[]
struct SceneEvent gBabiPalace_Events2Colosso[]
struct ScenePlacement gBabiPalace_PlacementsOther[]
const u32 * BabiPalace_GetExits(void)
Both scenes share one exit table.
struct ScenePlacement gBabiPalace_Placements2[]
struct ScenePlacement gBabiPalace_PlacementsColosso[]
struct SceneEvent gBabiPalace_EventsAfterColosso[]
const struct SceneRegion * BabiPalace_GetRegions(void)
The palace has no regions; the table is empty.
Definition babi_palace.c:97
The field's runtime work: map cells, scene records and regions, map markers and FieldWork.
The scene table formats: entrances, exits, placements and events, and the macros that write them.
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
Definition field_scene.h:54
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
Definition field_scene.h:81
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14
unsigned int u32
Definition types.h:15
unsigned short u16
Definition types.h:13