Alchemy
Loading...
Searching...
No Matches

xian.h

Go to the documentation of this file.
1#ifndef ALCHEMY_UNIT_SCENE_XIAN_H
2#define ALCHEMY_UNIT_SCENE_XIAN_H
3
4#include "types.h"
5#include "field_scene.h"
6
7const struct SceneEntrance *Xian_GetEntrances(void);
8const struct SceneRegion *Xian_GetRegions(void);
9const u32 *Xian_GetExits(void);
10const struct ScenePlacement *Xian_GetPlacements(void);
11const struct SceneEvent *Xian_GetEvents(void);
13extern s32 gEffectScript0[];
14extern s32 gEffectScript1[];
15extern s32 gEffectScript2[];
16extern const s32 *gEffectScripts[];
21extern u16 gXian_DoorSteps1[];
22extern u16 gXian_DoorSteps2[];
23extern u16 gXian_DoorSteps3[];
24extern u16 gXian_DoorSteps4[];
25extern u16 gXian_DoorSteps5[];
26extern struct SceneEntrance gXian_Entrances[];
27extern u32 gXian_Exits[];
28extern struct ScenePlacement gXian_Placements[];
29extern struct SceneEvent gXian_Events[];
30
31#endif
s32 gEffectScript0[]
const s32 * gEffectScripts[]
s32 gEffectScript1[]
s32 gEffectScript2[]
The scene table formats: entrances, exits, placements and events, and the macros that write them.
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
Definition field_scene.h:54
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
Definition field_scene.h:81
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14
unsigned int u32
Definition types.h:15
unsigned short u16
Definition types.h:13
s32 gXian_TreeImpactScript[]
The effect at the tree's foot when the student strikes it: 18 frames.
Definition xian.c:802
u32 gXian_Exits[]
Definition xian.c:860
s32 gXian_TrainingTreeJump[]
The struck tree jumps 32 pixels and drops back.
Definition xian.c:787
struct ScenePlacement gXian_Placements[]
Definition xian.c:868
u16 gXian_DoorSteps2[]
Definition xian.c:823
u16 gXian_DoorSteps3[]
Definition xian.c:829
struct SceneEvent gXian_Events[]
Definition xian.c:908
const struct SceneEntrance * Xian_GetEntrances(void)
Definition xian.c:211
u16 gXian_DoorSteps1[]
The doors' opening frames, copied from map cells.
Definition xian.c:817
s32 gXian_WaterCarrierRoute[]
The water carrier's round: from (280, 232) east to (424, 232), up to (424, 216) and back,...
Definition xian.c:756
const struct ScenePlacement * Xian_GetPlacements(void)
Once Xian has heard Hsu is trapped, actor 15 turns to face the party.
Definition xian.c:218
s32 gXian_TrainingParticleScript[]
Each particle beside the leaping student, facing west: 16 frames.
Definition xian.c:807
struct SceneEntrance gXian_Entrances[]
Definition xian.c:847
const u32 * Xian_GetExits(void)
Definition xian.c:215
u16 gXian_DoorSteps4[]
Definition xian.c:835
const struct SceneEvent * Xian_GetEvents(void)
Definition xian.c:664
u16 gXian_DoorSteps5[]
Definition xian.c:841
s32 Xian_Initialize(void)
Queues sound 169 and sets up the village as the story and this visit left it.
Definition xian.c:668
const struct SceneRegion * Xian_GetRegions(void)
Definition xian.c:213