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venus_lighthouse_aerie.h

Go to the documentation of this file.
1#ifndef ALCHEMY_UNIT_SCENE_VENUS_LIGHTHOUSE_AERIE_H
2#define ALCHEMY_UNIT_SCENE_VENUS_LIGHTHOUSE_AERIE_H
3
4#include "types.h"
5#include "field_scene.h"
6
7struct SceneEntrance;
8struct SceneEvent;
9struct ScenePlacement;
10struct SceneRegion;
11
18extern s32 gEffectScript0[];
19extern s32 gEffectScript1[];
20extern s32 gEffectScript2[];
21extern const s32 *gEffectScripts[];
45
46#endif
s32 gEffectScript0[]
const s32 * gEffectScripts[]
s32 gEffectScript1[]
s32 gEffectScript2[]
The scene table formats: entrances, exits, placements and events, and the macros that write them.
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
Definition field_scene.h:54
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
Definition field_scene.h:81
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14
unsigned int u32
Definition types.h:15
s32 gVenusLighthouseAerie_BeamRiseAction[]
s32 gVenusLighthouseAerie_LeapAction[]
struct ScenePlacement gVenusLighthouseAeriePlacements[]
s32 gVenusLighthouseAerie_BeamNarrowAction[]
s32 gVenusLighthouseAerie_StepBackAction[]
s32 gVenusLighthouseAerie_OrbitParticleScript[]
s32 gVenusLighthouseAerie_PairActionScript[]
s32 gVenusLighthouseAerie_WalkOutAction[]
const u32 * VenusLighthouseAerie_GetExits(void)
const struct SceneEvent * VenusLighthouseAerie_GetEvents(void)
Returns the pillar and confrontation triggers.
s32 gVenusLighthouseAerie_PartyHeadingAction[]
s32 gVenusLighthouseAerie_PartyExitAction[]
const struct SceneRegion * VenusLighthouseAerie_GetRegions(void)
s32 VenusLighthouseAerie_Initialize(void)
Restores the platforms and runs the scene selected by the arrival.
s32 gVenusLighthouseAerie_BeamEndAction[]
const struct ScenePlacement * VenusLighthouseAerie_GetPlacements(void)
Returns the platforms, antagonists, companions and beacon effects.
struct SceneEntrance gVenusLighthouseAerieEntrances[]
s32 gVenusLighthouseAerie_RiseParticleScript[]
s32 gSceneAction_EntryPair[]
s32 gVenusLighthouseAerie_BeamCloseAction[]
struct SceneEvent gVenusLighthouseAerieEvents[]
s32 gVenusLighthouseAerie_ScaleStepAction[]
u32 gVenusLighthouseAerieExits[]
s32 gVenusLighthouseAerie_BeamOpenAction[]
s32 gSceneAction_EntryGroup[]
const struct SceneEntrance * VenusLighthouseAerie_GetEntrances(void)
s32 gVenusLighthouseAerie_RiseActionScript[]
s32 gVenusLighthouseAerie_BesideParticleScript[]
s32 gVenusLighthouseAerie_NearestActor