1#ifndef ALCHEMY_UNIT_SCENE_VENUS_LIGHTHOUSE_AERIE_H
2#define ALCHEMY_UNIT_SCENE_VENUS_LIGHTHOUSE_AERIE_H
const s32 * gEffectScripts[]
The scene table formats: entrances, exits, placements and events, and the macros that write them.
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
A scene's exit region: the box that, while its condition holds, takes the party leader out through it...
The integer types, TRUE, UNUSED and the fixed-address macros.
s32 gVenusLighthouseAerie_BeamRiseAction[]
s32 gVenusLighthouseAerie_LeapAction[]
struct ScenePlacement gVenusLighthouseAeriePlacements[]
s32 gVenusLighthouseAerie_BeamNarrowAction[]
s32 gVenusLighthouseAerie_StepBackAction[]
s32 gVenusLighthouseAerie_OrbitParticleScript[]
s32 gVenusLighthouseAerie_PairActionScript[]
s32 gVenusLighthouseAerie_WalkOutAction[]
const u32 * VenusLighthouseAerie_GetExits(void)
const struct SceneEvent * VenusLighthouseAerie_GetEvents(void)
Returns the pillar and confrontation triggers.
s32 gVenusLighthouseAerie_PartyHeadingAction[]
s32 gVenusLighthouseAerie_PartyExitAction[]
const struct SceneRegion * VenusLighthouseAerie_GetRegions(void)
s32 VenusLighthouseAerie_Initialize(void)
Restores the platforms and runs the scene selected by the arrival.
s32 gVenusLighthouseAerie_BeamEndAction[]
const struct ScenePlacement * VenusLighthouseAerie_GetPlacements(void)
Returns the platforms, antagonists, companions and beacon effects.
struct SceneEntrance gVenusLighthouseAerieEntrances[]
s32 gVenusLighthouseAerie_RiseParticleScript[]
s32 gSceneAction_EntryPair[]
s32 gVenusLighthouseAerie_BeamCloseAction[]
struct SceneEvent gVenusLighthouseAerieEvents[]
s32 gVenusLighthouseAerie_ScaleStepAction[]
u32 gVenusLighthouseAerieExits[]
s32 gVenusLighthouseAerie_BeamOpenAction[]
s32 gSceneAction_EntryGroup[]
const struct SceneEntrance * VenusLighthouseAerie_GetEntrances(void)
s32 gVenusLighthouseAerie_RiseActionScript[]
s32 gVenusLighthouseAerie_BesideParticleScript[]
s32 gVenusLighthouseAerie_NearestActor