14#if (LANGUAGE != LANGUAGE_JAPANESE)
22 3, 9, 13, 4, 7, 6, 5, 17, 11};
The edition's language, for C to compare (LANGUAGE == LANGUAGE_GERMAN).
const s32 gLuckyDice_UnusedSigns[]
const u8 gLuckyDice_LabelTiles[]
The first tile of each kind of result's lettering.
const s16 gLuckyDice_FaceHeights[]
The heights that decide the face (z > value << 16).
const u8 gLuckyDice_LabelCounts[]
How many sprites each kind of result's lettering takes.
const u8 gLuckyDice_FaceTiles[]
The die face tile at each step of its roll.