The task scheduler: tasks, their order and the scheduler's state.
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
The scene table formats: entrances, exits, placements and events, and the macros that write them.
The work slots of gWorkSlot, read through their own names.
Item numbers, named from the English release.
The heaps: allocating and freeing blocks.
The pushable actors' movement probes and footprint bounds.
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
The integer types, TRUE, UNUSED and the fixed-address macros.
struct SceneEvent gVale_EventsAfterKalay[]