Alchemy
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vale.h

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1#include "mem.h"
2#ifndef GUARD_VALE_H
3#define GUARD_VALE_H
4
5#include "types.h"
7
8#define ACTOR_A 12
9#define ACTOR_B 13
10#define ACTOR_C 14
11#define ACTOR_D 11
12
13#include "staged_actor.h"
14#include "field_event.h"
15#include "field_scene.h"
16#include "item_ids.h"
17
18enum { ACTOR_DORA = 21 };
19
21extern s32 gJennaAction[];
22
23#include "global_cells.h"
24
25#endif
The task scheduler: tasks, their order and the scheduler's state.
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
The scene table formats: entrances, exits, placements and events, and the macros that write them.
The work slots of gWorkSlot, read through their own names.
Item numbers, named from the English release.
The heaps: allocating and freeing blocks.
@ ACTOR_DORA
Definition sanctum.c:58
The pushable actors' movement probes and footprint bounds.
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14
s32 gJennaAction[]
Definition vale.c:2982
struct SceneEvent gVale_EventsAfterKalay[]
Definition vale.c:3292