Alchemy
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sol_sanctum_eruption.h

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1#ifndef ALCHEMY_SOL_SANCTUM_ERUPTION_H
2#define ALCHEMY_SOL_SANCTUM_ERUPTION_H
3
4#include "types.h"
5#include "field_event.h"
6#include "field_scene.h"
7
16};
17
18#include "facing_object.h"
19
20#include "object_effect.h"
21
22extern s32 gEmberState[16];
23extern s32 gEmberTimer;
24extern s32 gArcEffectTimers[10];
25extern struct FieldActor *gArcEffects[];
26extern s32 gEmberMask;
27extern s32 gEmberLevel;
29
30#endif
FacingObject, the view of an object that turns to face a target.
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
The scene table formats: entrances, exits, placements and events, and the macros that write them.
@ ACTOR_FIRST_PLACED
The fade overlay, the weather particles and the actor effect work.
s32 gEmberLevel
struct FieldActor * gArcEffects[]
s32 gEmberTimer
s32 gEmberLevelTimer
s32 gEmberState[16]
s32 gArcEffectTimers[10]
s32 gEmberMask
A field actor: a person or thing on the field with a position, motion toward a target,...
Definition field_obj.h:30
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14