Alchemy
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sol_sanctum_entrance.h

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1#ifndef ALCHEMY_SOL_SANCTUM_ENTRANCE_H
2#define ALCHEMY_SOL_SANCTUM_ENTRANCE_H
3
4#include "types.h"
5#include "field_event.h"
6#include "field_scene.h"
7#include "flags.h"
8
9/// Inside (scene 16), Kraden follows the party as actor 8.
11
12/// On the approach (scene 19), actor 8 is the man left on watch, who warns the
13/// party away while the volcano is active and, read with Mind Read, complains
14/// that the Great Healer left him there alone.
16
17/// The blocks Move pushes, placed after Kraden: two in the outer block room
18/// (entrances 11 to 13) and six in the inner one (entrances 14 to 16).
19enum {
22};
23enum {
30};
31
33
34#endif
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
The scene table formats: entrances, exits, placements and events, and the macros that write them.
@ ACTOR_FIRST_PLACED
Game flags, named where their meaning is shown.
s32 gSolSanctumEntrance_RumbleTimer
@ ACTOR_INNER_BLOCK_3
@ ACTOR_INNER_BLOCK_5
@ ACTOR_INNER_BLOCK_4
@ ACTOR_INNER_BLOCK_1
@ ACTOR_INNER_BLOCK_2
@ ACTOR_INNER_BLOCK_6
@ ACTOR_OUTER_RIGHT_BLOCK
@ ACTOR_OUTER_LEFT_BLOCK
@ ACTOR_APPROACH_SENTRY
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14