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sol_sanctum_entrance.h
Go to the documentation of this file.
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#ifndef ALCHEMY_SOL_SANCTUM_ENTRANCE_H
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#define ALCHEMY_SOL_SANCTUM_ENTRANCE_H
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#include "
types.h
"
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#include "
field_event.h
"
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#include "
field_scene.h
"
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#include "
flags.h
"
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/// Inside (scene 16), Kraden follows the party as actor 8.
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enum
{
ACTOR_KRADEN
=
ACTOR_FIRST_PLACED
};
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/// On the approach (scene 19), actor 8 is the man left on watch, who warns the
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/// party away while the volcano is active and, read with Mind Read, complains
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/// that the Great Healer left him there alone.
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enum
{
ACTOR_APPROACH_SENTRY
=
ACTOR_FIRST_PLACED
};
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/// The blocks Move pushes, placed after Kraden: two in the outer block room
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/// (entrances 11 to 13) and six in the inner one (entrances 14 to 16).
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enum
{
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ACTOR_OUTER_LEFT_BLOCK
=
ACTOR_FIRST_PLACED
+ 1,
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ACTOR_OUTER_RIGHT_BLOCK
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};
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enum
{
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ACTOR_INNER_BLOCK_1
=
ACTOR_FIRST_PLACED
+ 1,
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ACTOR_INNER_BLOCK_2
,
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ACTOR_INNER_BLOCK_3
,
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ACTOR_INNER_BLOCK_4
,
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ACTOR_INNER_BLOCK_5
,
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ACTOR_INNER_BLOCK_6
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};
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extern
s32
gSolSanctumEntrance_RumbleTimer
;
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#endif
field_event.h
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
field_scene.h
The scene table formats: entrances, exits, placements and events, and the macros that write them.
ACTOR_FIRST_PLACED
@ ACTOR_FIRST_PLACED
Definition
field_scene.h:112
flags.h
Game flags, named where their meaning is shown.
ACTOR_KRADEN
@ ACTOR_KRADEN
Definition
mercury_lighthouse_aerie.c:53
gSolSanctumEntrance_RumbleTimer
s32 gSolSanctumEntrance_RumbleTimer
Definition
sol_sanctum_entrance.c:75
ACTOR_INNER_BLOCK_3
@ ACTOR_INNER_BLOCK_3
Definition
sol_sanctum_entrance.h:26
ACTOR_INNER_BLOCK_5
@ ACTOR_INNER_BLOCK_5
Definition
sol_sanctum_entrance.h:28
ACTOR_INNER_BLOCK_4
@ ACTOR_INNER_BLOCK_4
Definition
sol_sanctum_entrance.h:27
ACTOR_INNER_BLOCK_1
@ ACTOR_INNER_BLOCK_1
Definition
sol_sanctum_entrance.h:24
ACTOR_INNER_BLOCK_2
@ ACTOR_INNER_BLOCK_2
Definition
sol_sanctum_entrance.h:25
ACTOR_INNER_BLOCK_6
@ ACTOR_INNER_BLOCK_6
Definition
sol_sanctum_entrance.h:29
ACTOR_OUTER_RIGHT_BLOCK
@ ACTOR_OUTER_RIGHT_BLOCK
Definition
sol_sanctum_entrance.h:21
ACTOR_OUTER_LEFT_BLOCK
@ ACTOR_OUTER_LEFT_BLOCK
Definition
sol_sanctum_entrance.h:20
ACTOR_APPROACH_SENTRY
@ ACTOR_APPROACH_SENTRY
Definition
sol_sanctum_entrance.h:15
types.h
The integer types, TRUE, UNUSED and the fixed-address macros.
s32
signed int s32
Definition
types.h:14
src
scene
sol_sanctum_entrance.h