1#ifndef KALAY_TOLBI_DOCKS_H
2#define KALAY_TOLBI_DOCKS_H
The battle animation state, render objects and effect entries, and the palette buffer work.
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
The scene table formats: entrances, exits, placements and events, and the macros that write them.
Declares nothing of its own: it only includes types.h.
The integer types, TRUE, UNUSED and the fixed-address macros.
The window renderer's work.