Alchemy
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kalay_tolbi_docks.h

Go to the documentation of this file.
1#ifndef KALAY_TOLBI_DOCKS_H
2#define KALAY_TOLBI_DOCKS_H
3
4#include "types.h"
5#include "field_event.h"
6#include "field_scene.h"
9#include "window.h"
10
11#endif
The battle animation state, render objects and effect entries, and the palette buffer work.
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
The scene table formats: entrances, exits, placements and events, and the macros that write them.
Declares nothing of its own: it only includes types.h.
The integer types, TRUE, UNUSED and the fixed-address macros.
The window renderer's work.