Alchemy
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imil_fuchin_falls.h

Go to the documentation of this file.
1#ifndef IMIL_FUCHIN_FALLS_H
2#define IMIL_FUCHIN_FALLS_H
3
4#include "types.h"
5#include "keystate.h"
6#include "field_event.h"
7#include "field_scene.h"
8#include "item_ids.h"
9
10extern void *gWorkSlot[];
11
12#endif
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
The scene table formats: entrances, exits, placements and events, and the macros that write them.
Item numbers, named from the English release.
The keypad state the VBlank interrupt keeps.
void * gWorkSlot[]
The integer types, TRUE, UNUSED and the fixed-address macros.