1#ifndef ALCHEMY_DEBUG_LEVEL_H
2#define ALCHEMY_DEBUG_LEVEL_H
The work slots of gWorkSlot, read through their own names.
Declares nothing of its own: it only includes battle_system.h.
void Engine_ActorSetAnimation()
struct EventWork * gEventWork
void Engine_EventRequestExit()
void Engine_ActorSetPosition(u32 actor, s32 x, s32 z)
void Engine_EventEnd(void)
void Engine_AudioPlayCue()
void Engine_EventBegin(void)
void Engine_ActorShowEmote()
void Engine_EventSetMessage()
void Engine_EventShowMessage()
The running scene's event work: its placement and event tables, its actors, the triggers and exit it ...
The integer types, TRUE, UNUSED and the fixed-address macros.
The window renderer's work.