Alchemy
Loading...
Searching...
No Matches

level.h

Go to the documentation of this file.
1#ifndef ALCHEMY_DEBUG_LEVEL_H
2#define ALCHEMY_DEBUG_LEVEL_H
3
4#include "types.h"
5#include "owner_state.h"
6
7#include "window.h"
8
9extern struct EventWork *gEventWork;
10#include "global_cells.h"
11
15void Engine_EventEnd(void);
22
23#endif
The work slots of gWorkSlot, read through their own names.
Declares nothing of its own: it only includes battle_system.h.
void Engine_ActorSetAnimation()
struct EventWork * gEventWork
void Engine_EventRequestExit()
void Engine_ActorSetPosition(u32 actor, s32 x, s32 z)
void Engine_EventEnd(void)
void Engine_AudioPlayCue()
void Engine_EventBegin(void)
void Engine_ActorShowEmote()
void Engine_TaskWait()
void Engine_EventSetMessage()
void Engine_EventShowMessage()
The running scene's event work: its placement and event tables, its actors, the triggers and exit it ...
Definition event_work.h:20
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14
unsigned int u32
Definition types.h:15
The window renderer's work.