Alchemy
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scales.h

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1#ifndef ALCHEMY_UNIT_WINDOW_SCALES_H
2#define ALCHEMY_UNIT_WINDOW_SCALES_H
3
4#include "types.h"
5
6extern const u16 gUi_BounceScales[32];
7extern const s8 gUi_BounceScalesTail[8];
8extern const s8 gMenu_CursorBobOffsets[16];
9extern const u8 gPaletteGlow_WaveTable[121];
10
11extern const u8 gOptionMenu_HuePresets[6];
12extern const u8 gOptionMenu_BrightnessPresets[6];
13extern const s8 gMenu_WorkspaceIconFrames[8];
14
15extern const s16 gPortrait_CharacterMap[20];
16extern const s16 gPortrait_SpriteMap[100];
17
18#endif
const u8 gPaletteGlow_WaveTable[121]
The window colour wheel: one colour channel's level (0 to 31) over 96 hue steps.
Definition scales.c:30
const s8 gUi_BounceScalesTail[8]
Nothing in the game reads these eight offsets.
Definition scales.c:18
const u8 gOptionMenu_HuePresets[6]
The window colour presets SELECT cycles through on the option screen: the colour (hue) and the bright...
Definition scales.c:57
const s8 gMenu_CursorBobOffsets[16]
The selection cursor's bob: a 16-step wave of up to 3 pixels each way.
Definition scales.c:23
const u8 gOptionMenu_BrightnessPresets[6]
Definition scales.c:61
const s16 gPortrait_SpriteMap[100]
{sprite, portrait} pairs of the other speakers, ending in -1: portrait n of this list is portrait 128...
Definition scales.c:87
const u16 gUi_BounceScales[32]
A sprite's pulse, as a scale where 256 is its normal size: it swells to 1.5 times and back over 32 st...
Definition scales.c:10
const s8 gMenu_WorkspaceIconFrames[8]
The sprite frame of each entry's icon in the system menu (Save your quest, Sleep, Change settings,...
Definition scales.c:67
const s16 gPortrait_CharacterMap[20]
{character, portrait} pairs of the playable characters, ending in -1.
Definition scales.c:72
The integer types, TRUE, UNUSED and the fixed-address macros.
signed char s8
Definition types.h:10
signed short s16
Definition types.h:12
unsigned short u16
Definition types.h:13
unsigned char u8
Definition types.h:11