7 220, 364, 560, 816, 1140};
14#if LANGUAGE == LANGUAGE_JAPANESE
17#elif LANGUAGE == LANGUAGE_SPANISH
28 200, 28, 28, 208, 208, 219, 219};
30 104, 118, 140, 118, 140, 6, 108};
34#if LANGUAGE == LANGUAGE_JAPANESE
37#elif LANGUAGE == LANGUAGE_SPANISH
const u8 gReelGame_FrameSpriteX[]
The positions of the frame's sprites.
const u8 gReelGame_TitleLetterTiles[REEL_TITLE_LETTERS]
The tile of each title letter.
const u8 gReelGame_SymbolPrizes[]
The prize of each reel symbol.
const u8 gReelGame_TitleLetterWidths[REEL_TITLE_LETTERS]
The advance of each title letter.
const u8 gReelGame_FrameSpriteY[]
const u16 gReelGame_SparkCellOffsets[]
Where each spark cell (a square 2 to 20 pixels on a side) starts.
#define REEL_TITLE_LETTERS