The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
Field objects and actors, and the scene transition styles.
static void OverlayObject_WaitUntilIdle(struct FieldActor *obj)
Waits until the object stops rising or falling, a second at most.
A field actor: a person or thing on the field with a position, motion toward a target,...
s32 velocityY
16.16 fixed-point pixels per frame
The integer types, TRUE, UNUSED and the fixed-address macros.