14 if (object->
y.
fixed <= height)
Field objects and actors, and the scene transition styles.
static void SceneActor_WaitObjectBelowHeight(struct FieldActor *object, s32 height)
Waits until the object has come down to height (16.16), a second at most.
A field actor: a person or thing on the field with a position, motion toward a target,...
union FieldCoordinate y
16.16 fixed-point pixels
The integer types, TRUE, UNUSED and the fixed-address macros.
s32 fixed
16.16 fixed-point pixels