11 switch (state->
timer) {
u32 Math_RemainderUnsigned(u32 dividend, u32 divisor)
Field objects and actors, and the scene transition styles.
static s32 Scene_SquashAndStretch(struct ScriptInterpreter *interpreter)
An object script call, each frame: every 60 to 149 frames the actor squashes and stretches back to it...
The field object script interpreter and the operands its commands read.
A field actor: a person or thing on the field with a position, motion toward a target,...
s16 timer
The parameter its action script reads (a follow distance or an angle to face), the player's frames to...
s32 scaleX
16.16 fixed point, 0x10000 full size
s32 scaleY
16.16 fixed point, 0x10000 full size
The prefix that command handlers read from a field object's 0x70-byte slot.
The integer types, TRUE, UNUSED and the fixed-address macros.