32 actor->
y.
fixed + 0x1a0000, actor->
z.
fixed, 0, velocityY, 0,
Field effects, their scripts and the flags that spawn them.
@ EFFECT_USE_PALETTE
options.palette, as its group child value
@ EFFECT_USE_START_SCALE
options.startScaleX and startScaleY
@ EFFECT_USE_PRIORITY
options.priority, as the sprite's priority
Field objects and actors, and the scene transition styles.
volatile u32 gFrameCount
Frames WaitFrames has finished.
static s32 MercuryLighthouse_TrailSparks(union FieldObject *fieldObject)
The options of a spawned field effect, each used when its EFFECT_USE_ flag (or EFFECT_SCALE_TO_TARGET...
s32 palette
passed to ObjectGroup_SetChildValue
s32 startScaleY
16.16 fixed point, 0x10000 full size
s32 priority
the sprite's priority
s32 startScaleX
16.16 fixed point, 0x10000 full size
A field actor: a person or thing on the field with a position, motion toward a target,...
union FieldCoordinate x
16.16 fixed-point pixels
union FieldCoordinate y
16.16 fixed-point pixels
union FieldCoordinate z
16.16 fixed-point pixels
The integer types, TRUE, UNUSED and the fixed-address macros.
s32 fixed
16.16 fixed-point pixels
An object on the field, read as an actor or as an effect.