Alchemy
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lunpa_fortress_staging.h

Go to the documentation of this file.
1#ifndef LUNPA_FORTRESS_STAGING_H
2#define LUNPA_FORTRESS_STAGING_H
3
4#include "types.h"
5#include "lunpa_fortress.h"
6#include "field_scene.h"
7#include "item_ids.h"
8
9#include "staged_actor.h"
10#include "object_runtime.h"
11#include "field_obj.h"
12
13static __inline__ void SetSceneValue(s16 *field, s32 value) { *field = value; }
14
15#endif
Field objects and actors, and the scene transition styles.
The scene table formats: entrances, exits, placements and events, and the macros that write them.
Item numbers, named from the English release.
static __inline__ void SetSceneValue(s16 *field, s32 value)
ObjectRuntime, a field object's runtime state, and the object snapshots.
The pushable actors' movement probes and footprint bounds.
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14
signed short s16
Definition types.h:12