1#ifndef LUNPA_FORTRESS_STAGING_H
2#define LUNPA_FORTRESS_STAGING_H
Field objects and actors, and the scene transition styles.
The scene table formats: entrances, exits, placements and events, and the macros that write them.
Item numbers, named from the English release.
static __inline__ void SetSceneValue(s16 *field, s32 value)
ObjectRuntime, a field object's runtime state, and the object snapshots.
The pushable actors' movement probes and footprint bounds.
The integer types, TRUE, UNUSED and the fixed-address macros.