void Engine_ObjectDispatchRelease(struct FieldActor *object)
Field objects and actors, and the scene transition styles.
#define ACTOR_NO_TARGET
A target coordinate that is not set: the object has no target.
static s32 SceneEffect_AdvanceAngleUntilIdle(struct ScriptInterpreter *interpreter)
An object script call: widen the object by 0x1eb8 (about 0.12) a frame, and release it once it has re...
The field object script interpreter and the operands its commands read.
A field actor: a person or thing on the field with a position, motion toward a target,...
s32 targetX
16.16 fixed-point pixels; ACTOR_NO_TARGET when unset
s32 targetZ
16.16 fixed-point pixels; ACTOR_NO_TARGET when unset
s32 targetY
16.16 fixed-point pixels; ACTOR_NO_TARGET when unset
s32 scaleX
16.16 fixed point, 0x10000 full size
The prefix that command handlers read from a field object's 0x70-byte slot.
The integer types, TRUE, UNUSED and the fixed-address macros.