void ObjectGroup_SetChildValue(struct FieldActor *actor, s32 param)
Sets the param byte of every animated part of an actor's sprite.
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
Field objects and actors, and the scene transition styles.
volatile u32 gFrameCount
Frames WaitFrames has finished.
static s32 Kolima_FlickerCurseDust(struct ScriptInterpreter *interpreter)
An object script call, each frame of the fall: the speck flickers between palettes 10 and 7,...
The field object script interpreter and the operands its commands read.
A field actor: a person or thing on the field with a position, motion toward a target,...
The prefix that command handlers read from a field object's 0x70-byte slot.
The integer types, TRUE, UNUSED and the fixed-address macros.