1#ifndef ALCHEMY_UNIT_SCENE_COMMON_EFFECT_SPAWN_H
2#define ALCHEMY_UNIT_SCENE_COMMON_EFFECT_SPAWN_H
void BattleFx_UpdateObjectMotionScaleAndLinkedAngle(union FieldObject *object)
Integrates linear motion, scale changes and rotation once per effect frame.
The integer types, TRUE, UNUSED and the fixed-address macros.
An object on the field, read as an actor or as an effect.