Alchemy
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effect_spawn.h

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1#ifndef ALCHEMY_UNIT_SCENE_COMMON_EFFECT_SPAWN_H
2#define ALCHEMY_UNIT_SCENE_COMMON_EFFECT_SPAWN_H
3
4#include "types.h"
5
6union FieldObject;
7
9
10#endif
void BattleFx_UpdateObjectMotionScaleAndLinkedAngle(union FieldObject *object)
Integrates linear motion, scale changes and rotation once per effect frame.
The integer types, TRUE, UNUSED and the fixed-address macros.
An object on the field, read as an actor or as an effect.