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Functions | |
| void | BattleFx_UpdateObjectMotionScaleAndLinkedAngle (union FieldObject *object) |
| Integrates linear motion, scale changes and rotation once per effect frame. | |
| void BattleFx_UpdateObjectMotionScaleAndLinkedAngle | ( | union FieldObject * | object | ) |
Integrates linear motion, scale changes and rotation once per effect frame.
Definition at line 13 of file effect_spawn.h.
Referenced by BattleFx_UpdateObjectMotionScaleAndLinkedAngle().