1#ifndef ALCHEMY_UNIT_MENU_TITLE_H
2#define ALCHEMY_UNIT_MENU_TITLE_H
The scene table formats: entrances, exits, placements and events, and the macros that write them.
s32 SceneData_ReturnZero(void)
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
u8 * Title_GetExits(void)
u8 * Title_GetEntrances(void)
struct SceneEntrance gTitleEntrances[]
s32 Title_Run(void)
Routes the logo, completion presentation and new-game title entrances.
struct SceneEvent gTitleEvents[]
u8 * Title_GetPlacements(void)
The title overlay has no placed field actors.
u8 * Title_GetEvents(void)
The title overlay has no field events.
struct ScenePlacement gTitlePlacements[]
The integer types, TRUE, UNUSED and the fixed-address macros.