Alchemy
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graphics Directory Reference

Files

 
display_transition.h
 The display transition's frames, windows and state.
 
glyph.h
 Font glyphs and their palettes.
 
graphics.h
 The screen blend's globals and the graphics routines.
 
oam.h
 OAM usage counts.
 
output.h
 Declares nothing of its own: it only includes edition.h and render_input.h.
 
palbuf.h
 Palette fades, the battle effect palette buffers and the colour channel curves.
 
palqueue.h
 Palette snapshots and their work.
 
render_input.h
 The sprite renderer's inputs and outputs: render inputs, OAM attributes and render output lists.
 
render_placement.h
 A sprite's screen position and scale.
 
resource.h
 The parts of a battle sprite id.
 
text_font.h
 The kanji glyphs and the text marks drawn with characters.
 
text_reader.h
 TextReader, a cursor through message text.
 
text_render_runtime.h
 Declares nothing of its own: it only includes edition.h and render_input.h.
 
transform.h
 The 3D transform and its stack.
 
uiflow.h
 Declares nothing of its own: it only includes edition.h and uiwindow.h.
 
uiwindow.h
 UiWindow, a window's work, and marking its tilemap rows for transfer.
 
vram_tab.h
 The sprite VRAM block cache and its owners.