Alchemy
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resource.h

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1#ifndef ALCHEMY_RESOURCE_H
2#define ALCHEMY_RESOURCE_H
3
4/// @file
5/// The parts of a battle sprite id.
6
7#include "types.h"
8#include "edition.h"
9#include "farcall.h"
10
11/// A battle sprite id's low twelve bits; the two-part sprites' second part
12/// is their id + 0x2001.
13#define SPRITE_ID_MASK 0xfff
14#define SPRITE_SECOND_PART 0x2001
15
16#endif
The edition's language, for C to compare (LANGUAGE == LANGUAGE_GERMAN).
Public interfaces to the engine's code banks.
The integer types, TRUE, UNUSED and the fixed-address macros.